Love Letter – Everything can be cubes, even love

More content! Yes it’s been a while.

So Love Letter is a classic of light board games, released as far back as the mystical year of 2012. It is also a wonderful piece of object design and I’m going to say that it is THE game to get people into the hobby with.

First let’s talk about object design again, one thing I’ve noticed more and more recently is people love good components, and Love Letter’s velvetine bag and fantastic artwork           (apart from the prince who looks more than a little leathery, in a Hugh Grant kind of way) are no exception. Rather than being a big flashy box covered in aliens and  explosions, Love Letter is a tiny game with a lot of promise.

Rules wise it is again perfect for new players, you draw a card then play a card and all rules text for a card is found on that card which reduces awkward manual reading. The aim of the game is to deliver your letter of love to a heartbroken princess by being the highest ranked character left standing at the end of a round (rewarded, as in all board games, with tiny wooden cubes)  , although you never know which characters the other players are until the end. There are ways to eliminate players but they all depend on playing the odds as to who they are, this is where Love Letter really comes to life. New players get to feel the rush of lucky guesses, then as  they gain experience can make better and better guesses based on the character cards already played.

So Love Letter has a lot going for it but how does it stack up against the other titan of light introductory hidden information games, Skull? While skull is a great game and I’m sure I’ll have more to say about it in the future, there are a couple of reasons I think Love Letter is better for new players. Firstly in my experience Love Letter is picked up easier, the ability to lay down extra tiles in Skull being particularly confusing to people, so players get to a stage of learning to play well rather than just learning to play faster. Another reason is the lack of deception, while information is hidden, a lot of the time you aren’t trying to trick people, its enough just to stay quiet about who you are which takes some of the pressure off. Lastly is a more selfish reason, because in my opinion Love Letter opens up more of the games that I am interested in playing, with it’s focus on a character abilities and relative power determined by numbers.

So really you should all be buying Love Letter it’s cheap as chips, show more people the world of board games and spread the love.

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