Netrunner regional 2016 post mortem – Ankusa’s not a good card

So at the end of the tournament season for me I thought I’d take a look at pieces of garbage I decided to take to the regional at IQ games in Huddersfield and how they performed. While they certainly didn’t do well, at least some of the ideas might be things I carry forward.

The Runner – Kate ‘Mac’ McCaffrey

kate

Event (10)
1x Rebirth
3x Modded
3x Sure Gamble
2x Career Fair
1x Employee Strike

Hardware (9)
3x NetChip
2x Sports Hopper
2x The Personal Touch
2x Dinosaurus

Resource (13)
2x Councilman
2x Patron
2x The Turning Wheel
2x Scrubber
2x Kati Jones
3x Daily Casts

Icebreaker (8)
2x Ankusa
1x Mimic
2x Cyber-Cypher
1x Study Guide
1x GS Shrike M2
1x GS Sherman M3

Program (5)
2x Self-modifying Code
1x Paintbrush
2x Multithreader

The whole reason I built this deck was to try out the new icebreaker Ankusa, from fear the masses. I figured it might offset its high install costs and terrible expense to use by bringing in some ICE destruction into shaper, combined with Paintbrush I could use this to remove irritating sentries and code gates as well. I supplemented this with Sherman for anything bigger than a Fire Wall. Shapers have absolutely the best decoders, and the combination of Multithreader and Study Guide is brutal after as few as 3 or 4 turns especially after i switch into Kit with Rebirth later in the game. For sentry Breakers I quite like Shrike for its efficiency but added in Mimic to deal with thing around strength 2 or 3.

All this stuff firmly puts the deck into the category of big rig especially with the need for Dinosaurus to make either Ankusa or Shrike much more effective . And the deck consequently probably didn’t give enough slots to multi-access or economy. Relying on just The Turning Wheel for the former and reducing events with Kati Jones for the latter.

The result of this was unfortunately was being too slow against fast advance but also too poor for glaciers. Also, I had not considered recursion which meant that I had a rough time in my last round match against Jinteki, although I did eventually win with only 2 cards left.

Aside from totally abandoning the deck because Ankusa is just dumb, some changes I considered were putting in a Magnum Opus to increase my money or grab some Datasuckers to help out Ankusa. But another thing that I absolutely should have been doing is practising. Even unsuccessful runs are useful with The Turning Wheel but I need to be in that mindset, also Councilman is an excellent utility card but i need to be better at noticing good trigger times for him.

The Corp – Harmony Medtech

harmony

Agenda (9)
3x Braintrust
2x Fetal AI
3x Medical Breakthrough
1x Philotic Entanglement

Asset (11)
2x Mumba Temple
2x Jackson Howard
2x Mental Health Clinic
3x Shi.Kyū
2x Team Sponsorship

Upgrade (2)
2x SanSan City Grid

Operation (7)
3x Hedge Fund
2x Celebrity Gift
2x Cerebral Static

Barrier (4)
2x Bastion
2x Himitsu-Bako

Code Gate (4)
2x Enigma
1x Lotus Field
1x Crick

Sentry (7)
1x Cobra
2x Grim
2x Swordsman

Other (2)
2x Rainbow

Harmony Medtech was an ID I hadn’t seen in a while, but even when I did it was always in one style, 3 Global Food Initiatives and 3 Future perfects with Shi Kyus. I wanted to try something different, fast advancing 2 point agendas on a SanSan City Grid  but still using the Shi Kyus to make the runner need to score more than me.

As a fast advance deck the ICE definitely takes a back seat, nothing over 5 cost and as all of my influence was gone it’s not particularly mean. Keeping to a 44 card deck and staying at 15 ICE to have Mumba Temples meant I was mostly grabbing cheap end the run ICE or destroyers, and I decided to abandon any attempt at killing with net damage. The Swordsmen were almost obligatory due to Faust mincing through most of my other ICE.

For Assets and Operations there wasn’t anything too impressive or unusual here, however there really weren’t enough assets to properly spam, or enough good ice to really protect them, so any attempt to expand, for example for fancy Team Sponsorship plays, would easily get shut down by a even moderately wealthy runner. Also an odd pick was 2 Cerebral Statics, mainly added due to my longstanding hatred for Noise, and my newer fervent dislike of Whizzard, although those slots could have clearly been used better.

As for the decks performance on the day, it did ok, especially if I felt i could score a quick agenda behind some ICE, but if the game went on for any reasonable length of time it was pretty screwed. While it was never a serious aim to kill the runner, I was able to get one cheeky flatline from 2 Fetal AIs during a Legwork. I also discovered that I apparently had no poker face as any time I tried to sneak out an undefended agenda when my scoring server felt too weak, it was snapped up. The biggest problem the deck had was stalling out, and digging for another agenda only to be beaten to it by the runner searching R&D.

Unlike the runner I can see some obvious room for improvement. I have by no means played enough fast advance and because of this totally undervalued Fast Track, the abiity to grab the last agenda when you need it is invaluable, and while it stays in HQ it is actually relatively safe.Also Team Sponsorship is not the way to reccur the SanSans and I will be eplacing those with Interns in future. ICE wise I initially avoided Vnilla for its parasite vulnerability but I think it will go in in place of Himitsu-Bako, and I could probably do with something to replace Grim as I never felt like I wanted to rez it, with all the recursion out there.

Well, the tournament scene comes to a close and I sadly didn’t attend enough events for Netrunner or Thrones due to other commitments. I also failed totally to follow my own advice to netdeck and improve my fundamentals. I might do better at that next year, and with the tournament cycles splitting up could even give some time to the Star Wars circuit so stay tuned on that front.

And to anyone who’s going to nationals or even worlds, in particular @NotTopGearRH good luck.

 

 

 

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